POV-Ray : Newsgroups : povray.newusers : sparkling objects : Re: sparkling objects Server Time
2 Nov 2024 17:17:42 EDT (-0400)
  Re: sparkling objects  
From: incognito
Date: 17 Nov 2003 17:25:02
Message: <web.3fb94a0edd85df0270c0121a0@news.povray.org>
cg-hci_novice wrote:
>Christopher James Huff wrote:
>>In article <web.3fb8f873dd85df02c9c3748c0[at]news.povray.org>,
>> "incognito" <nomail[at]nomail> wrote:
>>
>>> I meant more like glitter. I am not trying to make it realistic necessarily.
>>
>>Ok, that's a little more difficult. One good way might be to use the
>>facets pattern in the normal. Or one thing I've done before with good
>>results, put actual glitter on the object...thousands of smooth
>>triangles with the normals set up to make them appear slightly bent. The
>>trace() function will be of help in placing the glitter pieces on the
>>object, and a mesh can make the memory consumption tolerable.
>>
>>

Oh, didn't realize it was complex. Will look into this as time permits.

Thanks very much.

>>> I am not permitted to use anything outside of standard include files
>>> though.
>>
>>Not permitted? Why not?
>>
>
>Just a guess - maybe this person is creating a trace for a course.
>
>>Christopher James Huff <cja### [at] earthlinknet>
>>http://home.earthlink.net/~cjameshuff/
>>POV-Ray TAG: chr### [at] tagpovrayorg
>>http://tag.povray.org/
>>
>


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.